So she takes an alternate route which suddenly collapses beneath her feet. Six falls over during the chase and is locked out of a nearby shed. Eventually both Six and the main protagonist manage to make it outdoors and work together to flee from the mistresses butler pursuing them. She briefly meets with the games protagonist (known as The Girl in the Yellow Raincoat) before continuing her own journey through the mansions rafters. Set before the events of Little Nightmares and Little Nightmares II, Six is trying to escape a place called The Nest owned by a self-centered mistress called The Pretender. Although Six succeeded in escaping The Maw, she arguably became as bad as the people on board to do so. Six then returns to the floor below to finally exit The Maw while using her new powers to kill all guests present (by presumably draining their life force). At that moment, Six's hunger pains return, and she decides to take a bite out of The Lady's neck to satisfy it, gaining her powers as a result. The mirror's bright reflection proves too much for The Lady to stand as she eventually screeches in agony before falling to the floor in defeat. Six finds a shiny mirror to use against The Lady as she attempts to approach her in darkness.
#Mono little nightmares full#
However, The Lady starts pursuing Six as she makes her way though a room full of mannequins before ending up in a large, mostly empty area. Six sneaks her way past The Lady to obtain a key and open a locked door. Reinvigorated again, but at the cost of a Nomes life, Six rides an elevator in the next room up to The Lady's quarters. However Six grabs the Nome and eats him instead, causing other Nomes in the area to run away in fear. As she looks for something to eat, a friendly Nome (who is actually the Runaway Kid) offers Six a sausage to munch on. Six again evades the chef but soon ends up fleeing from a stampede of guests emerging from their rooms and barely manages to outrun them before her strong hunger pains return. She narrowly avoids being eaten by various people before having another encounter with one of the Twin Chefs who chases her into a nearby restroom.
She outwits the chefs by climbing up high where they cannot reach her, using sound to lure them away and grabbing onto a conveyor belt of hooks to be lifted out of danger.Īfter climbing around the exterior of The Maw, Six finds herself among the vessels greedy guests in the middle of a buffet. She sneaks past the Twin Chefs as they work to prepare food and wash dishes.
Six next heads over to The Kitchen where she again suffers from hunger pains, and is forced to eat the flesh of a live rat to continue further. Six works around his flailing arms to dismantle a object causing the door jam, allowing the door to close onto The Janitor's arms and sever them from his torso. A jammed steel door separates Six from The Janitor, forcing the latter to stick his long arms beneath the door and feel around for Six on the other side. Six manages to escape her imprisonment and has a few more encounters with The Janitor before she is cornered by him inside a confined room. She tries to avoid him by using sound as a distraction, but is eventually captured when The Janitor lures her into a cage with a piece of meat. Upon finishing her food, Six makes her way to The Lair where a blind janitor performs his various tasks. A boy in a nearby room decides to throw Six a piece of bread which she ravenously eats, unaware that she is being watched by a shadowy copy of herself. She avoids giant leeches and searchlights that can literally petrify children with its gaze before she starts experiencing sharp hunger pains that stops her from going any further. Six is one of the lucky few to have alluded The Maws staff by living within the vessels vents, but like the other kids, she desires to leave The Maw entirely.Īfter having a nightmare about The Lady, proprietress of The Maw, Six begins her journey outside by venturing through The Prison, where all escapees are kept. Many children onboard The Maw are captives who are seemingly used as a source of meat to be prepared and served to gluttonous guests. The game begins on a vessel called The Maw, an offshore resort were various misshapen people go to feast and relax. In Little Nightmares II, Six wore a pale jumper for the Wilderness and School portions of the game. However, In Very Little Nightmares, she is seen wearing a white dress instead. She wears a yellow raincoat with a hood over her head that covers her face in shadow. A young pale-skinned girl with black hair and bare feet.